Executioner Rounds [RARE]

(Entry)
Type: upgrade
EntryId: 4221-a501-6efc-d62d
Hidden: false
Costs: 1 EP

Constraints:

max: 1
max(force): 1
Rules (1)
No Cover
Each time a friendly operative makes a shooting attack with this weapon, for that shooting attack, defence dice cannot be automatically retained as a result of Cover (they must be rolled instead).

Profiles:

Equipment
Executioner Rounds:

In the Set Up Operatives step, select a type of ammunition for this operative to have loaded into its combat shotgun for the battle: cartridges or executioner rounds. If it has loaded cartridges, it uses either profile of its combat shotgun as normal. If it has loaded executioner rounds, it can only use the long range profile of its combat shotgun, but it gains the following benefits for the battle:

  • Its Damage characteristics are 3/4.
  • It gains the No Cover special rule.
  • Improve its Ballistic Skill characteristic by 1.
Weapons AWS/BSDSR!
⌖ Combat shotgun - Executioner rounds

4

4+

3/4

No Cover

-

Unique Actions
Load Shotgun (1AP):

Change the type of ammunition loaded into the combat shotgun this operative is equipped with.

Modifiers:

set hidden true
or
0 selections of Combat shotgun in parent (recursive)
0 selections of Narrative in force (recursive)