Operative | M | APL | GA | DF | SV | W |
---|---|---|---|---|---|---|
Poxwalker | 2⬤ | 2 | 2 | 3 | 6+ | 7 |
Abilities |
---|
Mindless:
Each time this operative would perform a mission action or the Pick Up action, you must subtract one additional AP to do so. This operative cannot be equipped with equipment. In narrative play, it cannot gain (or lose) experience and automatically passes Casualty tests. |
Disgustingly Resilient:
Each time this operative would lose a wound, roll one D6: on a 5+, that wound is not lost. This operative cannot be injured. |