| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Old One Eye | 7" | 3+ | - | 7 | 7 | 9 | 5 | 7 | 3+ |
| Abilities |
|---|
| Immortal Battering Ram:
When Old One Eye finishes a charge move, roll a dice; on a 4+ one enemy unit within 1" suffers D3 mortal wounds. In addition, add 1 to all hit rolls for Old One Eye in the Fight phase if it charged in the same turn. |
| Alpha Leader:
You can add 1 to hit rolls in the Fight phase for friendly |
| Berserk Rampage:
Each time you make a successful hit roll of 6+ for Old One Eye (except for the thresher scythe attack), you may immediately make 1 additional attack with the same weapon against the same unit. These additional attacks do not confer extra attacks. |
| Regeneration:
At the beginning of each of your turns, this model heals one wound. |
| Instinctive Behaviour:
Unless a |