| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Toxicrene | 8" | * | 4+ | * | 7 | 12 | * | 7 | 3+ |
| Stat Damage - WS, S & A | Remaining W | WS | Strength | Attacks |
|---|---|---|---|---|
| Toxicrene (1) | 7-12+ | 3+ | 7 | 6 |
| Toxicrene (2) | 4-6 | 4+ | 6 | 5 |
| Toxicrene (3) | 1-3 | 5+ | 5 | 4 |
| Abilities |
|---|
| Hypertoxic Miasma:
At the end of the Fight phase, roll a D6 for each enemy model within 1" of any Toxicrenes. On a 6, that model's unit suffers a mortal wound. |
| Frenzied Death Throes:
If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers 3 mortal wounds. |
| Instinctive Behaviour:
Unless a |
| Acid Blood:
Each time this model loses a wound in the Fight phase, roll a D6; on a 6, the unit that inflicted the damage suffers a mortal wound after all of their attacks have been resolved. |