| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Mawloc | * | * | - | * | 6 | 12 | 7 | 7 | 3+ |
| Stat Damage - M, WS & S | Remaining W | Movement | WS | Strength |
|---|---|---|---|---|
| Mawloc (1) | 7-12+ | 9" | 4+ | 6 |
| Mawloc (2) | 4-6 | 7" | 5+ | 5 |
| Mawloc (3) | 1-3 | 5" | 6+ | 4 |
| Abilities |
|---|
| Terror from the Deep:
During deployment, you can set up a Mawloc underground instead of placing it on the battlefield. At the end of any of your Movement phases, set up the Mawloc anywhere on the battlefield that is more than 1" away from any enemy models and more than 6" away from any other Mawlocs set up this way this turn, then roll a D6 for each enemy unit within 2" of it; on a 1 the unit escapes unharmed, on a 2-3 it suffers 1 mortal wound, on a 4-5 it suffers D3 mortal wounds, and on a 6 it suffers 3 mortal wounds. The Mawloc cannot charge in the same turn. |
| Burrow:
At the beginning of any of your Movement phases, any Mawloc that is not within 1" of an enemy unit can burrow. remove it from the battlefield - it can return as described in the Terror from the Deep ability. A Mawloc may not burrow and return to the battlefield in the same turn. If the battle ends while the Mawloc in underground, it is considered to be slain. |
| Instinctive Behaviour:
Unless a |
| Death Throes:
If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. |