Mawloc

(Unit)
Type: model
Category: Heavy Support
Categories: Faction: , Faction: Tyranids, Heavy Support, Monster
EntryId: 92ec-64fb-e5a7-65c1
Hidden: false
Costs: 104 pts6 PL
Options (8)

Profiles:

Unit MWSBSSTWALdSave
Mawloc

*

*

-

*

6

12

7

7

3+

Stat Damage - M, WS & S Remaining WMovementWSStrength
Mawloc (1)

7-12+

9"

4+

6

Mawloc (2)

4-6

7"

5+

5

Mawloc (3)

1-3

5"

6+

4

Abilities
Terror from the Deep:

During deployment, you can set up a Mawloc underground instead of placing it on the battlefield. At the end of any of your Movement phases, set up the Mawloc anywhere on the battlefield that is more than 1" away from any enemy models and more than 6" away from any other Mawlocs set up this way this turn, then roll a D6 for each enemy unit within 2" of it; on a 1 the unit escapes unharmed, on a 2-3 it suffers 1 mortal wound, on a 4-5 it suffers D3 mortal wounds, and on a 6 it suffers 3 mortal wounds. The Mawloc cannot charge in the same turn.

Burrow:

At the beginning of any of your Movement phases, any Mawloc that is not within 1" of an enemy unit can burrow. remove it from the battlefield - it can return as described in the Terror from the Deep ability. A Mawloc may not burrow and return to the battlefield in the same turn. If the battle ends while the Mawloc in underground, it is considered to be slain.

Instinctive Behaviour:

Unless a unit with this ability is within 24" of any friendly Synapse unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit.

Death Throes:

If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds.

Used By (1)
Tyranids(Catalogue)