| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Familiar | 6" | 3+ | - | 4 | 3 | 1 | 2 | 8 | 6+ |
| Abilities |
|---|
| Familiars:
If a character is accompanied by any Familiars, then once per game, at the end of the controlling player's psychic phase, its Familiars can lend it additional power. If they do so, the character can immediately attempt to manifest an additional psychic power. When rolling to wound this unit, always use the character's Toughness while it is on the battlefield. The death of a Familiar is ignored for the purposes of Morale tests. Familiars are considered to have the CHARACTER keyword for the purposes of shooting attacks. |