Cult Armoured Sentinels

(Unit)
Type: unit
Category: Fast Attack
Categories: Faction: Genestealer Cults, Faction: Tyranids, Fast Attack, Vehicle, Faction: Brood Brothers
LinkId: 5336-8a2f-590f-dea1
Hidden: false
Options (3)
Rules (1)
Cult Ambush
During deployment, you can set this unit up in ambush instead of on the battlefield. If this unit has the INFANTRY or BIKER keyword, you can either set it up in ambush or underground instead of on the battlefield.

When you set up a unit underground, it can emerge at the end of any of your Movement phases - set the unit up anywhere on the battlefield that is more than 9" from any enemy models.

When you set up a unit in ambush, place one ambush marker anywhere on the battlefield that is wholly within your deployment zone. You will need one ambush marker for each unit that will deploy in this way. If you set up a TRANSPORT in ambush, you must still tell your opponent what units are embarked within it when it is set up in ambush - do not set up separate ambush markers for units that start the battle embarked within a TRANSPORT, even if they have the Cult Ambush ability.

In matched play, units set up in ambush using this rule count as being set up on the battlefield for the purposes of Tactical Reserves.

For ambush markers, see Codex: Genestealer Cults p79.

Profiles:

Abilities
Explodes (6+/3"/1):

If a model in this unit is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.

Smoke Launchers:

Once per game, instead of shooting its weapons in the Shooting phase, this models can use its smoke launchers. If it does so, subtract 1 from hit rolls for attacks made with ranged weapons that target it until your next Shooting phase.

Used By (1)