| Abilities |
|---|
| The Eight:
During deployment, all models in this unit are deployed at the same time, but they do not need to be placed in unit coherency (see the Enclave Drone Support ability (pg 114) for details on how to place a model's accompanying Drones). Each CHARACTER is treated as a separate unit, and each is considered to have a Power Rating of 7. With the exception of O'Vesa, if a CHARACTER in this unit can FLY, it, and any of its accompanying Drones, can be set up in a Manta hold instead of being placed on the battlefield. At the end of any of your Movement phases any character that does so can use a Manta strike to enter the fray – set them and their accompanying Drones up anywhere on the battlefield that is more than 9" from any enemy models. |
| Enclave Drone Support:
When a CHARACTER from the Eight is set up on the battlefield, any accompanying DRONE models are set up in unit coherency with it. From that point onwards, those DRONE models are treated as a separate unit with the HQ Battlefield Role, and are considered to have a Power Rating of 0. |
| Accompanying Drones:
During deployment, every model in this unit must be set up at the same time, though they do not need to be set up in unit cogerency (see the Enclave Drone Support ability for details on how to place a model's accompanying Drone models). From that point onwards, each CHARACTER model is treated as a separate unit and is considered to have a Power Rating of 7. |
| Manta Drop:
During deployment, with the exception of O'Vesa, you can set up CHARACTER models (and any accompanying Drone models) in this unit in a Manta hold instead of setting them up on the battlefield. If you do, at the end of one of your Movement phases you can set up those CHARACTER models anywhere on the battlefield that is more than 9" away from any enemy models. |