| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Manta Super-heavy Dropship | * | 5+ | * | 8 | 8 | 60 | 5 | 8 | 3+ |
| Wound Track (M,BS) | Remaining W | M | BS |
|---|---|---|---|
| Manta Super-heavy Dropship 1 | 30-60+ | 20"-60" | 2+ |
| Manta Super-heavy Dropship 2 | 19-29 | 20"-45" | 3+ |
| Manta Super-heavy Dropship 4 | 1-9 | 20"-25" | 4+ |
| Manta Super-heavy Dropship 3 | 10-18 | 20"-30" | 3+ |
| Transport |
|---|
| Manta Super-heavy Dropship (Transport):
The Manta Super-heavy Dropship consists of two decks, both of which can carry models. - The upper deck has a transport capacity of 55 models, and may only transport models with the keywords T'AU EMPIRE INFANTRY or DRONE. - The lower deck has a Transport Capacity of 145 models with the T"AU EMPIRE INFANTRY or DRONE keyword and up to eight XV8 CRISIS BATTLESUITS, XV8 CRISIS BODYGUARDS, XV9 HAZARD SUPPORT TEAM, COMMANDER IN XV81 BATTLESUIT, COMMANDER IN XV84 BATTLESUIT or any models with both the BATTLESUIT and COMMANDER keyword. It may also transport up to four of the following in any combination: - TY7 DEVILFISH* - TX7 HAMMERHEAD GUNSHIP - TX7 HEAVY BOMBARDMENT HAMMERHEAD GUNSHIP - TX7 FIRE SUPPORT HAMMERHEAD GUNSHIP * Whilst embarked within a Manta, the Devilfish may have other models embarked within it, these models may not disembark until the Devilfish has itself diembarked from the Manta. In addition, models disembarking from a Devilfish may not do so on the same turn that the Devilfish has disembarked from a Manta. |
| Abilities |
|---|
| Hover Jet (Manta Dropship):
Beofre this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Colossal Flyer and Supersonic abilities until the beginning of your next Movement phase. |
| Colossal Flier:
When targeting this model with the shooting attacks and psychic powers, always measure to the model's hull where it would be at tabletop level, even if it is on a flying base. In addition, unless the attacking unit can FLY, add 12" to the measured distance to determine the range when making shooting attacks against it. Note that this means many short ranged shooting weapons will not be able to hit this model. Your oponent must also subtract 1 from hit rolls for attacks that target this model in the Shooting phase. Also, this vehicle may move and shoot Heavy weapons without any penalty. |
| Energy Shield:
The Manta Super-heavy Dropship has a 4+ invulnerable save. |
| Transport Elevator:
Any unit disembarking from a Manta Super-heavy Dropship must be setup on the battlefield within 3" of the rear exit ramp of the model and not within 1" of any enemy models - any disembarking models that cannot be set up in this way are slain. |