Aun'Va

(Unit)
Type: unit
Category: HQ
Categories: Character, HQ, Infantry, Faction: T'au Empire, Faction: T'au Sept
LinkId: c9a1-3473-b6ba-93e8
Hidden: false
Costs: 5 PL

Constraints:

max(roster): 1
max(force): 1
Options (3)

Profiles:

Abilities
Failure Is Not An Option:

T'AU EMPIRE units within 6" of a friendly ETHEREAL may use the Ethereal's Leadership characteristic instead of their own when taking Morale tests.

Grand Invocation of the Elements:

In your Movement phase, Aun'va may invoke up to two elemental powers. All T'AU EMPIRE INFANTRY and BATTLESUIT units within 6" of the model invoking an elemental power gain the relevant benefit until the start of your next turn. A unit can only be affected by the same elemental power once per battle round.

  • Calm of Tides: Subtract 1 from any Morale tests made for affected units.
  • Storm of Fire: Re-roll hit rolls of 1 in the Shooting phase for affected units that remain stationary in the Movement phase.
  • Sense of Stone: Whenever a model in an affected unit loses a wound, roll a D6; on a 6, that model does not lose that wound.
  • Zephyr's Grace: You can re-roll the dice for affected units when they Advance.
Paradox of Duality:

When this unit is attacked during the Shooting phase, it may add, rather than subtract, the AP of the attack to its Save characteristic (e.g. an AP-1 attack would provide a +1 bonus to its saves).

Supreme Loyalty:

Whilst Aun'Va is on the battlefield, you can re-roll Morale tests for all friendly T'AU EMPIRE units.

Modifiers:

set max(force) 0
and
1+ selections of Sept Choice in force
0 selections of T'au Sept in force (recursive)
Used By (1)
T'au Empire(Catalogue)