| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Darkstrider | 7" | 3+ | 2+ | 3 | 3 | 5 | 3 | 8 | 5+ |
| Abilities |
|---|
| Vanguard:
At the start of the first battle round but before the first turn begins, you can move this unit up to 7". It cannot end this move within 9" of any enemy models. If both players have units that are able to move at the start of the first battle round but before the first turn begins, the player who is taking the first turn moves their units first. |
| Structural Analyser:
In your Shooting phase, pick a friendly T'AU SEPT INFANTRY unit within 6" of Darkstrider, and pick an enemy unit that is visible to Darkstrider. Until the end of the phase, add 1 to wound rolls made for the friendly T'AU SEPT INFANTRY unit's attacks that target the enemy unit you picked. |
| Fighting Retreat:
Friendly T'AU SEPT INFANTRY units within 6" of Darkstrider in the Shooting phase may attack with ranged weapons even if they Fell Back this turn. |