Darkstrider

(Unit)
Type: model
Category: HQ
Categories: Character, Infantry, HQ, Faction: T'au Empire, Faction: T'au Sept, Darkstrider
LinkId: a842-c66a-1fcb-8ca7
Hidden: false
Costs: 45 pts3 PL

Constraints:

max(roster): 1
max(force): 1
Options (4)
Rules (1)
For the Greater Good
When an enemy unit declares a charge, a unit with this ability that is within 6" of one of the charging unit's targets may fire Overwatch as if they were also targeted. A unit that does so cannot fire Overwatch again in this turn.

Profiles:

Unit MWSBSSTWALdSave
Darkstrider

7"

3+

2+

3

3

5

3

8

5+

Abilities
Vanguard:

At the start of the first battle round but before the first turn begins, you can move this unit up to 7". It cannot end this move within 9" of any enemy models. If both players have units that are able to move at the start of the first battle round but before the first turn begins, the player who is taking the first turn moves their units first.

Structural Analyser:

In your Shooting phase, pick a friendly T'AU SEPT INFANTRY unit within 6" of Darkstrider, and pick an enemy unit that is visible to Darkstrider. Until the end of the phase, add 1 to wound rolls made for the friendly T'AU SEPT INFANTRY unit's attacks that target the enemy unit you picked.

Fighting Retreat:

Friendly T'AU SEPT INFANTRY units within 6" of Darkstrider in the Shooting phase may attack with ranged weapons even if they Fell Back this turn.

Modifiers:

set max(force) 0
and
1+ selections of Sept Choice in force
0 selections of T'au Sept in force (recursive)
Used By (1)
T'au Empire(Catalogue)