Tiger Shark

(Unit)
Type: model
Category: Flyer
Categories: Faction: , Flyer, Fly, Vehicle, Faction: T'au Empire, Tiger Shark, Aircraft
EntryId: 813d-efb3-dcc7-2ec4
Hidden: false
Costs: 245 pts21 PL
Options (7)
Tiger Shark sponsons:
Transport bay exchange:
Rules (4)
Airborne
This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.
Hard to Hit
Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.
Supersonic (Tiger Shark, Orca Dropship)
Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 25" until the end of the phase - do not roll a dice.
Crash and Burn (Tiger Shark)
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 12" suffers D3 mortal wounds.

Profiles:

Wound Track (M,BS) Remaining WMBS
Tiger Shark 1

8-16+

20"-75"

2+

Tiger Shark 2

4-7

20"-45"

3+

Tiger Shark 3

1-3

20"-30"

4+

Abilities Description
Tiger Shark Dispersion Field

This model has a 5+ invulnerable save.

Unit MWSBSSTWALdSave
Tiger Shark

*

5+

*

8

8

16

3

7

3+

Used By (1)
T'au Empire(Catalogue)