High intensity markerlight

(Entry)
Type: upgrade
LinkId: 79a8-1cfd-f8a8-0daf
Hidden: false
Costs: 7 pts

Constraints:

min: 1
max: 1
Rules (1)
Markerlights
If a model (other than a VEHICLE) fires a markerlight, it cannot fire any other weapons in that phase. When a unit is hit by a markerlight, place a counter next to it for the remainder of the phase. The table below describes the benefits T'AU EMPIRE models have when shooting at a unit that has markerlight counters. All benefits are cumulative.
* 1 - You can re-roll hit rolls of 1 for T'AU EMPIRE models attacking this unit.
* 2 - Destroyer and seeker missiles fired at this unit use the firing model's Ballistic Skill (and any modifiers) rather than only hitting on a 6.
* 3 - The target unit does not gain any bonus to its saving throws for being in cover.
* 4 - T'AU EMPIRE models attacking this unit do not suffer the penalty for moving and firing Heavy weapons or Advancing and firing Assault weapons.
* 5 or more - Add 1 to hit rolls for T'AU EMPIRE models attacking this unit.

Profiles:

Weapon RangeTypeSAPD
High intensity markerlight

36"

Heavy 1

-

-

-

A hit from a high intensity markerlight causes no damage, but allows 3 markerlight counters to be placed on the target unit.

Used By (2)