Aun'Shi

(Unit)
Type: model
Category: HQ
Categories: Character, HQ, Infantry, Faction: T'au Empire, Faction: Vior'la Sept, Ethereal, Aun'Shi
EntryId: 1da4-7bed-2a70-d50c
Hidden: false
Costs: 50 pts3 PL

Constraints:

max(roster): 1
max(force): 1
Options (2)

Profiles:

Abilities
Failure Is Not An Option:

T'AU EMPIRE units within 6" of a friendly ETHEREAL may use the Ethereal's Leadership characteristic instead of their own when taking Morale tests.

Invocation of the Elements:

In your Movement phase, an ETHEREAL may invoke one of the elemental powers below. All friendly T'AU EMPIRE INFANTRY and BATTLESUIT units within 6" of the model invoking an elemental power gains the relevant benefit until the start of your next turn. A unit can only be affected by the same elemental power once per battle round.

  • Calm of Tides: Subtract 1 from any Morale tests made for affected units.
  • Storm of Fire: Re-roll hit rolls of 1 in the Shooting phase for affected units that remain stationary in the Movement phase.
  • Sense of Stone: Whenever a model in an affected unit loses a wound, roll a D6; on a 6, that model does not lose that wound.
  • Zephyr's Grace: You can re-roll the dice for affected units when they Advance.
Shield generator:

A model with a shield generator has a 4+ invulnerable save. You cannot take this support system on a Riptide battlesuit.

Blademaster:

At the beginning of each Fight phase, choose one of the following effects to last until the end of the phase: - Aun'Shi's close combat attacks have AP-2. - Re-roll failed invulnerable saves for Aun'Shi.

Unit MWSBSSTWALdSave
Aun'Shi

6"

2+

4+

3

3

5

5

9

-

Modifiers:

set max(force) 0
and
1+ selections of Sept Choice in force
0 selections of Vior'la Sept in force (recursive)
Used By (1)
T'au Empire(Catalogue)