model
HQ
Character, Faction: Ork, Flash Git, Kaptin Badrukk, Infantry, HQ, Faction: Freebootas
8ced-c9f4-249d-0fc3
f936-cfae-68df-76bd
false
You can re-roll charge rolls for this unit. When doing so, you can re-roll all or any of the dice.
When using the Leadership characteristic of this unit, you can use either its own Leadership characteristic, or you can choose for the characteristic to be equal to either the number of models in the unit, or the number of models in another friendly unit within 6" that has this ability.
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon by a model in this unit, that hit roll succeeds regardless of modifiers. In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate extra hit rolls. When firing a weapon with randomly determined characteristics (ie. Bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll. This ability does not affect weapons that automatically hit their target.
FLASHGITZ units (including Kaptin Badrukk) can be included in an ORK detachment without preventing other units in that Detachment from gaining a Clan Kulture. Note, howerever, that the FLASHGITZ units do not themselves benefit from any Clan Kultur unless the Clan Kultur selected for the Detachment is the FREEBOOTERZ Clan Kultur.
5+
2+
4+
5
4
6
8
3+/5++
Kaptin Badrukk has a 5+ invulnerable save.
You can re-roll hit rolls of 1 in the Shooting phase for friendly units of Flash Gitz within 6" of Kaptin Badrukk.
Re-roll 1s to hit in the fight phase for friendly Freebootas while they are within 6" of your warlord.
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