Gorkanaut

(Unit)
Type: model
Category: Heavy Support
Categories: Faction: , Faction: Ork, Vehicle, Heavy Support, Transport, Gorkanaunt
EntryId: efe5-5715-d739-d18e
Hidden: false
Costs: 15 PL250 pts
Options (9)
Rules (2)
'Ere We Go!
You can re-roll charge rolls for this unit.  When doing so, you can re-roll all or any of the dice.
Dakka Dakka Dakka
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon by a model in this unit, that hit roll succeeds regardless of modifiers.

In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate extra hit rolls. When firing a weapon with randomly determined characteristics (ie. Bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll.  This ability does not affect weapons that automatically hit their target.

Profiles:

Abilities
Big 'n' Stompy:

This model can Fall Back in your Movement phase and still shoot and/or charge during its turn. In addition, it can move and fire Heavy weapons without suffering the penalty to its hit rolls. This model only gains a bonus to its saving throws for being in cover if at least half of the model is obscured from the firer.

Explodes (6+/9"/D6):

If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 9" suffers D6 mortal wounds.

Unit MWSBSSTWALdSave
Gorkanaut

*

*

5+

8

8

18

*

7

3+

Transport
Gorkanaut:

This model can transport 6 FLASHGITZ or (CLAN) INFANTRY models. Each MEGAARMOUR or JUMP Pack model takes the space of two other models.

Naut Wound Track WoundsMoveWSAttacks
Gorkanaut1

10-18+

8"

3+

6

Gorkanaut2

5-9

6"

4+

5

Gorkanaut3

1-4

4"

5+

4

Used By (1)
Orks(Catalogue)