| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Gunwagon | * | 5+ | 5+ | * | 8 | 16 | * | 7 | 4+ |
| Transport |
|---|
| Gunwagon:
12 FLASHGITZ or (CLAN) INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes the space of 2. |
| Transport Wound Track | Wounds | Move | Strength | Attacks |
|---|---|---|---|---|
| Wagon1 | 8-16+ | 12" | 8 | 6 |
| Wagon3 | 1-3 | 6" | 4 | D3 |
| Wagon2 | 4-7 | 9" | 6 | D6 |
| Abilities |
|---|
| Periscope:
If this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot twice in the following Shooting phase with its kannon, killkannon or zzap gun (The weapon must target the same unit both times). |
| Mobile Fortress:
This Model ignores the penalty for moving and firing Heavy weapons, but it does not apply to embarked models (per GW FAQ Xenos 2 ver1) |
| Explodes (4+/6"/D6):
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 4+ it explodes, and each unit within 6" suffers D6 mortal wounds. |