| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Squiggoth | * | 4+ | 5+ | * | 7 | 18 | * | 6 | 4+ |
| Transport |
|---|
| Squiggoth:
10 ORK INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes the space of 2. |
| Transport Wound Track | Wounds | Move | Strength | Attacks |
|---|---|---|---|---|
| Squiggoth1 | 10-18+ | 10" | 7 | 5 |
| Squiggoth2 | 4-9 | 8" | 6 | 4 |
| Squiggoth3 | 1-3 | 6" | 5 | 3 |
| Abilities |
|---|
| Howdah:
Models embarked on the Squiggoth can attack in their Shooting phase. Measure the range and draw line of sight from any point on the Squiggoth. When they do so, any restrictions of modifiers that apply to this Squiggoth also apply to its passengers, however if there are enemy units within 1" of the Squiggoth, both its Heavy weapon slot and the unit embarked on the Squiggoth may fire their weapon as normal, but may not target the units currently within 1" of the Squiggoth. |
| Stampede!:
Each time this model finishes a charge move, roll a D6 for each enemy unit within 1" of it; on a 2+ that unit suffers D3 mortal wounds. |