| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Kill Krusha | * | * | * | 8 | 8 | 24 | 8 | 7 | 4+ |
| Transport |
|---|
| Kill Krusha:
12 FLASHGITZ or (CLAN) INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes the space of 2. |
| Kill Tank Wound Track | Wounds | Move | WS | BS |
|---|---|---|---|---|
| Krusha1 | 14-24+ | 12" | 3+ | 4+ |
| Krusha3 | 1-5 | 8" | 5+ | 6+ |
| Krusha2 | 6-13 | 10" | 4+ | 5+ |
| Abilities |
|---|
| Hang On!:
Models embarked on this vehicle can shoot in their Shooting phase, but only hit on a 6+. They measure range and draw line of sight from any point on the vehicle. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. |
| Grot Riggers:
Grot Riggers: At the end of the turn, roll a D6. On a 6, this model regains one lost wound. |
| Mobile Fortress:
This Model ignores the penalty for moving and firing Heavy weapons, but it does not apply to embarked models (per GW FAQ Xenos 2 ver1) |
| Explodes (6+/6"/D6):
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |