| Abilities |
|---|
| Turbo-boost:
Turbo-boost: When this model Advances, add 8" to its Move characteristic for that Movement phase instead of rolling a dice. |
| Scoutin' Ahead:
During deployment, you can set up a Warkopta behind enemy lines instead of placing it on the battlefield. At the end of any of your Movement phases, the Warkopta can swoop around to ambush the foe - set it up anywhere on the battlefield that is more than 9" away from any enemy models. |
| Open-topped:
Models embarked on this model can attack in their Shooting phase. Measure the range and line of sight from any point on this model’s base. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that passengers cannot shoot if this model Falls Back, even though the ‘Chinork’ Warkopta itself can.’ |
| Explodes (6+/6"/D6):
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
| Transport |
|---|
| 'Chinork' Warkopta:
A Warkopta can carry 10 ORK INFANTRY models. It may not carry MEGA ARMOUR or JUMP PACK models. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| 'Chinork' Warkopta | 16" | 3+ | 5+ | 6 | 5 | 8 | 4 | 6 | 4+ |