Ghazghkull Thraka (Codex)

(Unit)
Type: model
Category: HQ
Categories: Character, Infantry, Warboss, HQ, Faction: Ork, Mega Armour, Ghazghkull Thraka, Faction: Goff
EntryId: ac13-493c-a54a-a2fd
Hidden: true
Costs: 235 pts12 PL

Constraints:

max(roster): 1
Options (4)
Rules (3)
'Ere We Go!
You can re-roll charge rolls for this unit.  When doing so, you can re-roll all or any of the dice.
Mob Rule
When using the Leadership characteristic of this unit, you can use either its own Leadership characteristic, or you can choose for the characteristic to be equal to either the number of models in the unit, or the number of models in another friendly unit within 6" that has this ability.
Dakka Dakka Dakka
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon by a model in this unit, that hit roll succeeds regardless of modifiers.

In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate extra hit rolls. When firing a weapon with randomly determined characteristics (ie. Bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll.  This ability does not affect weapons that automatically hit their target.

Profiles:

Unit MWSBSSTWALdSave
Ghazghkul Thraka

5"

2+

5+

6

6

8

5

8

2+/4++

Abilities
Great Waagh!:

Friendly ORK INFANTRY units within 6" of this model at the start of the Charge phase can charge even if they Advanced this turn. Furthermore, friendly ORK INFANTRY models add 1 to their Attacks characteristic if they charged this turn and Ghaz is within 6" of their unit when they are chosen to fight.

The Boss is Watchin':

If a friendly ORK unit fails a Morale test within 6" of Ghaz, he can restore order with a brutal display of violence. If they do, the unit suffers D3 mortal wounds, but the Morale test is then considered to have been passed.

Prophet of Gork and Mork:

Ghazghkull Thraka has a 4+ invulnerable save.

Proper Killy:

Add 1 to your Warlord’s Attacks characteristic. In addition, improve the Armour Penetration characteristic of melee weapons this Warlord is equipped with by 1 during any turn in which they made a charge move, were charged, or performed a Heroic Intervention (e.g. AP -1 becomes AP -2).’

Modifiers:

set hidden true
and
0 selections of No Clan / Specialist Mob in force (recursive)
0 selections of Goffs in force (recursive)