| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Ghazghkul Thraka | 5" | 2+ | 5+ | 6 | 6 | 8 | 5 | 8 | 2+/4++ |
| Abilities |
|---|
| Great Waagh!:
Friendly ORK INFANTRY units within 6" of this model at the start of the Charge phase can charge even if they Advanced this turn. Furthermore, friendly ORK INFANTRY models add 1 to their Attacks characteristic if they charged this turn and Ghaz is within 6" of their unit when they are chosen to fight. |
| The Boss is Watchin':
If a friendly ORK unit fails a Morale test within 6" of Ghaz, he can restore order with a brutal display of violence. If they do, the unit suffers D3 mortal wounds, but the Morale test is then considered to have been passed. |
| Prophet of Gork and Mork:
Ghazghkull Thraka has a 4+ invulnerable save. |
| Proper Killy:
Add 1 to your Warlord’s Attacks characteristic. In addition, improve the Armour Penetration characteristic of melee weapons this Warlord is equipped with by 1 during any turn in which they made a charge move, were charged, or performed a Heroic Intervention (e.g. AP -1 becomes AP -2).’ |