| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Boss Snikrot | 6" | 2+ | 5+ | 6 | 5 | 6 | 6 | 7 | 6+ |
| Abilities |
|---|
| Terrifying Killer:
Subtract 1 from the Leadership characteristic of enemy units while they are within 6" of Boss Snikrot |
| Sneakiest Git:
Add 3 instead of 1 to saving throws for Boss Snikrot while he is receiving the benefit of cover. |
| Red Skull Kommandos:
You can re-roll hit rolls of 1 in the Fight phase for friendly units of Blood Axe Kommandos within 6" of Boss Snikrot |
| Kunnin' Infiltrator:
During deployment, you can set up Boss Snikrot in hiding instead of placing him on the battlefield. At the end of any of your Movement phases, Snikrot can stalk from his hiding place - Set him up anywhere on the battlefield that is more than 9" away from any enemy models. |
| Throat Slittas:
Add 1 to wound rolls for attacks made with this unit's melee weapons when targeting enemy units wholly within or on a terrain feature. |
| I've Got A Plan, Ladz!:
If you use a Stratagem roll 1 die for each command point. If you roll a 6 the command point is immediately refunded. |