Mad Dok Grotsnik

(Unit)
Type: model
Category: Elites
Categories: Character, Faction: Ork, Infantry, Elites, Painboy, Faction: Deathskulls, Mad Dok Grotsnik
EntryId: 9037-5d51-7e69-51aa
Hidden: false
Costs: 86 pts5 PL

Constraints:

max(roster): 1
Options (4)
Rules (3)
'Ere We Go!
You can re-roll charge rolls for this unit.  When doing so, you can re-roll all or any of the dice.
Mob Rule
When using the Leadership characteristic of this unit, you can use either its own Leadership characteristic, or you can choose for the characteristic to be equal to either the number of models in the unit, or the number of models in another friendly unit within 6" that has this ability.
Dakka Dakka Dakka
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon by a model in this unit, that hit roll succeeds regardless of modifiers.

In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate extra hit rolls. When firing a weapon with randomly determined characteristics (ie. Bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll.  This ability does not affect weapons that automatically hit their target.

Profiles:

Unit MWSBSSTWALdSave
Mad Dok Grotsnik

5"

2+

5+

5

5

4

4

8

4+

Abilities
One Scalpel Short of a Medpak:

If, at the start of the Charge phase, there are no friendly ORK INFANTRY units within 3" of Mad Dok, he will attempt to charge the nearest enemy unit, if there is one within 12". He will do this even if he Advanced or Fell Back this turn, but not if he is already within 1" of an Enemy.

Cybork Body:

Each time this model loses a wound, roll a D6; on a 5+ that wound is not lost. You cannot make a Dok's Tools roll for this model if you do so.

Dok's Tools:

Roll a D6 each time an ORK INFANTRY or ORK BIKER unit loses a wound whilst within 3" of Mad Dok Grotsnik. On a 6, that unit does not lose that wound. This is not cumulative with other Dok's Tools.

Sawbones:

At the end of your Movement phase, Mad Dok Grotsnik can attempt surgery on a single friendly ORK INFANTRY or BIKER model within 1" of him. If he does so, roll a D6 to determine if the surgery is successful. On a 1 the surgery fails, and the model you were attempting to heal loses a wound. On a 2+ the surgery succeeds, and that model regains D3 lost wounds. A model can only be the target of a surgery attempt once per turn.

Opportunist:

Re-roll wound rolls of 1 that target vehicles. In addition your warlord can target enemy characters within 18" even if they are not the closest model.

Modifiers:

set hidden true
and
0 selections of No Clan / Specialist Mob in force (recursive)
0 selections of Deathskulls in force (recursive)
Used By (1)
Orks(Catalogue)