| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Mad Dok Grotsnik | 5" | 2+ | 5+ | 5 | 5 | 4 | 4 | 8 | 4+ |
| Abilities |
|---|
| One Scalpel Short of a Medpak:
If, at the start of the Charge phase, there are no friendly ORK INFANTRY units within 3" of Mad Dok, he will attempt to charge the nearest enemy unit, if there is one within 12". He will do this even if he Advanced or Fell Back this turn, but not if he is already within 1" of an Enemy. |
| Cybork Body:
Each time this model loses a wound, roll a D6; on a 5+ that wound is not lost. You cannot make a Dok's Tools roll for this model if you do so. |
| Dok's Tools:
Roll a D6 each time an ORK INFANTRY or ORK BIKER unit loses a wound whilst within 3" of Mad Dok Grotsnik. On a 6, that unit does not lose that wound. This is not cumulative with other Dok's Tools. |
| Sawbones:
At the end of your Movement phase, Mad Dok Grotsnik can attempt surgery on a single friendly ORK INFANTRY or BIKER model within 1" of him. If he does so, roll a D6 to determine if the surgery is successful. On a 1 the surgery fails, and the model you were attempting to heal loses a wound. On a 2+ the surgery succeeds, and that model regains D3 lost wounds. A model can only be the target of a surgery attempt once per turn. |
| Opportunist:
Re-roll wound rolls of 1 that target vehicles. In addition your warlord can target enemy characters within 18" even if they are not the closest model. |