Mek Gunz

(Unit)
Type: unit
Category: Heavy Support
Categories: Artillery, Heavy Support, Vehicle, Faction: , Faction: Ork, Mek Gunz, Gretchin
EntryId: 8383-113c-08bc-3f40
Hidden: false
Options (1)
Rules (2)
Dakka Dakka Dakka
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon by a model in this unit, that hit roll succeeds regardless of modifiers.

In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate extra hit rolls. When firing a weapon with randomly determined characteristics (ie. Bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll.  This ability does not affect weapons that automatically hit their target.
Grots
Units comprised entirely of GRETCHIN cannot benefit from any Clan Kultur.  In addition, Ork Stratagems can only be used on these units if the Stratagem explicitly states so (e.g. the 'Grot Shields' Stratagem)

Profiles:

Abilities
Mek Gunz:

The 1st time this unit is set up on the battlefield, each Mek Gun must be placed within 6" of at least one other Mek Gun, with each grot Krew within 1" of their Mek Gun. From that point onwards, each Mek Gun operates independently and is treated as a separate unit for all rules purposes.

Grot Krew:

Each Mek Gun and its grot krew are treated as a single model for all rules purposes. the Krew must remain within 1" of their Mek Gun and cannot be targeted or attacked separately. The range and visibility of all attacks made by a Mek Gun are measured from the Mek Gun, not the krew.

Used By (1)
Orks(Catalogue)