| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Trukk | * | 5+ | 5+ | * | 6 | 10 | * | 6 | 4+ |
| Transport |
|---|
| Trukk:
This model can transport 12 FLASH GITZ or |
| Transport Wound Track | Wounds | Move | Strength | Attacks |
|---|---|---|---|---|
| Trukk1 | 6-10+ | 12" | 6 | 3 |
| Trukk2 | 3-5 | 8" | 5 | D3 |
| Trukk3 | 1-2 | 6" | 4 | 1 |
| Abilities |
|---|
| Ramshackle:
Roll a D6 each time this model suffers damage from an attack that has a Damage characteristic of more than 1. On a roll of 6, reduce the damage caused by the Attack to 1. |
| Open-Topped:
Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. |
| Explodes (6+/6"/D3):
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |