| Abilities |
|---|
| Big 'n' Stompy:
This model can Fall Back in your Movement phase and still shoot and/or charge during its turn. In addition, it can move and fire Heavy weapons without suffering the penalty to its hit rolls. This model only gains a bonus to its saving throws for being in cover if at least half of the model is obscured from the firer. |
| Explodes (6+/9"/D6):
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 9" suffers D6 mortal wounds. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Morkanaut | * | * | 5+ | 8 | 8 | 18 | * | 7 | 3+ |
| Transport |
|---|
| Morkanaut:
This model can transport 6 FLASHGITZ or (CLAN) INFANTRY models. Each MEGAARMOUR or JUMP Pack model takes the space of two other models. |
| Naut Wound Track | Wounds | Move | WS | Attacks |
|---|---|---|---|---|
| Morkanaut1 | 10-18+ | 8" | 3+ | 4 |
| Morkanaut2 | 5-9 | 6" | 4+ | 3 |
| Morkanaut3 | 1-4 | 4" | 5+ | 2 |