| Abilities |
|---|
| Rolling Scrap Pile:
Grot Mega-Tanks have an invulnerable save of 6+ |
| Full Speed Ahead!:
Grot Mega-Tanks have a Movement of 2D6", and this must be rolled for at the beginning of each Movement phase. |
| Mutiny!:
At the start of the Shooting phase, roll a D6. On a 1, none of this model's weapons may be fired this turn as a fight breaks out inside the tank. On a 6, the Grot crew fall in line and follow the Kommanda's orders too literally and the model's weapons must all be fired at the same target, but add 1 to the hit rolls. |
| Explodes (6+/3"/D3):
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers D3 mortal wound. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Grot Mega-Tank | 2D6" | 5+ | 4+ | 6 | 6 | 9 | 4 | 5 | 4+/6++ |