Kill Tank

(Unit)
Type: model
Category: Lord of War
Categories: Faction: , Faction: Ork, Transport, Vehicle, Kill Tank, Lord of War
EntryId: 5521-9ab8-c925-50c2
Hidden: false
Costs: 15 PL365 pts
Options (5)
Rules (1)
Dakka Dakka Dakka
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon by a model in this unit, that hit roll succeeds regardless of modifiers.

In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate extra hit rolls. When firing a weapon with randomly determined characteristics (ie. Bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll.  This ability does not affect weapons that automatically hit their target.

Profiles:

Unit MWSBSSTWALdSave
Kill Tank

*

*

*

8

8

24

8

7

4+

Transport
Kill Tank:

12 ORK INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes the space of 2.

Kill Tank Wound Track WoundsMoveWSBS
KillTank1

14-24+

12"

3+

4+

KillTank3

1-5

8"

5+

6+

KillTank2

6-13

10"

4+

5+

Abilities
Hang On!:

Models embarked on a Kill Tank may attack in their Shooting phase, but may only hit on a 6+. Measure range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers. For example, the passengers cannot shoot if the model has Fallen Back in the same turn, cannot shoot (except with pistols) if this model is within 1" of an enemy unit, and so on.

Mobile Fortress:

This Model ignores the penalty for moving and firing Heavy weapons, but it does not apply to embarked models (per GW FAQ Xenos 2 ver1)

Explodes (6+/6"/D6):

If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.

Used By (1)
Orks(Catalogue)