3. Da Jump

(Entry)
Type: upgrade
EntryId: 3e56-50cf-0d84-dba5
Hidden: false

Constraints:

max: 1

Profiles:

Psychic Power Warp ChargeRange
Da Jump

7

12"

If Manifested, select a friendly ORK INFANTRY unit within 12" of the psyker. Remove that unit from the battlefield, and then set it up anywhere on the battlefield more than 9" from any enemy units. That unit counts as having moved for any rules purposes, such as firing Heavy weapons