| Abilities |
|---|
| Battle Fortress:
This model can Fall Back in the Movement phase and still shoot and/or charge in the same turn. In addition, this model ignores the penalty for moving and firing Heavy weapons, and can – except when firing Overwatch – still fire its weapons if enemy units are within 1" of it (but only its twin big shootas or twin skorchas can target units that are within 1" of it – other guns must target other units). Finally, this model only gains a bonus to its saving throws for being in cover if at least half of the model is obscured from the firer. |
| Big Red Button:
Once per battle, at the start of the Shooting phase, the driver of the Looted Vehicle can hit the inviting and mysterious red button mounted on his dashboard. When he does, roll a D3 on the table below to see what happens. |
| Explodes (6+/2D6"/D6):
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes and each unit within 2D6" suffer D6 mortal wounds. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Battle Fortress | * | 5+ | * | 9 | 8 | 26 | * | 8 | 3+ |
| Flier Wound Track | Wounds | Move | BS | Attacks |
|---|---|---|---|---|
| Battle Fortress 1 | 14-26+ | 10" | 5+ | 9 |
| Battle Fortress 3 | 1-6 | 4" | 6+ | 3 |
| Battle Fortress 2 | 7-13 | 7" | 6+ | 6 |
| Big Red Button |
|---|
| 1) Boosta:
Immediately move this model 6" as if it were your Movement phase (models cannot disembark from the vehicle before doing so). A model cannot use the Shoot ’Em Again! ability this turn. |
| 2) More Dakka:
Add 1 to the Strength characteristic of this model’s ranged weapons until the end of the phase. This modifier counts towards the result when rolling for a zzap gun’s Strength. |
| 3) Auto-Welder:
This model regains D3 lost wounds. |