Ork Mek Boss Buzzgob

(Unit)
Type: model
Category: HQ
Categories: Big Mek, Character, Faction: Ork, HQ, Infantry, Faction: Goff, Mek Boss Buzzgob
EntryId: 36e2-087e-77dd-441b
Hidden: false
Costs: 6 PL75 pts
Options (7)
Rules (3)
'Ere We Go!
You can re-roll charge rolls for this unit.  When doing so, you can re-roll all or any of the dice.
Mob Rule
When using the Leadership characteristic of this unit, you can use either its own Leadership characteristic, or you can choose for the characteristic to be equal to either the number of models in the unit, or the number of models in another friendly unit within 6" that has this ability.
Dakka Dakka Dakka
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon by a model in this unit, that hit roll succeeds regardless of modifiers.

In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate extra hit rolls. When firing a weapon with randomly determined characteristics (ie. Bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll.  This ability does not affect weapons that automatically hit their target.

Profiles:

Unit MWSBSSTWALdSave
Ork Mek Boss Buzzgob

5"

3+

5+

5

4

6

4

8

4+

Abilities
Big Mekaniak:

At the end of your Movement phase, this model can repair a single friendly (CLAN) Vehicle model within 3". That model regains D3 lost wounds. A model can only be repaired once per turn.

Proper Killy:

Add 1 to your Warlord’s Attacks characteristic. In addition, improve the Armour Penetration characteristic of melee weapons this Warlord is equipped with by 1 during any turn in which they made a charge move, were charged, or performed a Heroic Intervention (e.g. AP -1 becomes AP -2).’

Modifiers:

set hidden true
and
0 selections of No Clan / Specialist Mob in force (recursive)
0 selections of Goffs in force (recursive)
Used By (1)
Orks(Catalogue)