| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Ghazghkul Thraka | * | 2+ | 5+ | * | 7 | 12 | * | 8 | 2+/4++ |
| Abilities |
|---|
| Great Waagh!:
Friendly ORK INFANTRY units within 6" of this model can be chosen to charge with even if they Advanced this turn. In addition, add 1 to the Attacks characteristic of models in friendly ORK INFANTRY units whilst their unit is within 6" of this model, if their unit made a charge move this turn. |
| The Boss is Watchin':
When a friendly ORK unit within 6" of this model fails a Morale test, this model can restore order in a brutal display of violence. If it does, that unit suffers D3 mortal wounds and that Morale test is treated as having been passed. |
| Prophet of Gork and Mork:
This model has a 4+ invulnerable save. In addition, this model can only lose a maximum of 4 wounds in each phase. |
| Goffs is da Best:
Re-roll hit rolls of 1 for attacks made with melee weapons by models in friendly GOFF ORK units whilst their unit is within 6" of this model. |
| Grand Warboss:
This model can be included in an ORK Detachment without preventing other units from that Detachment from gaining a Clan Kultur. Note, however, that this model does not benefit from any Clan Kultur unless the Clan Kultur selected for that Detachment is the Goffs Clan Kultur. |
| Proper Killy:
Add 1 to your Warlord’s Attacks characteristic. In addition, improve the Armour Penetration characteristic of melee weapons this Warlord is equipped with by 1 during any turn in which they made a charge move, were charged, or performed a Heroic Intervention (e.g. AP -1 becomes AP -2).’ |
| Transport Wound Track | Wounds | Move | Strength | Attacks |
|---|---|---|---|---|
| Ghazghkull Thraka1 | 7-12+ | 7" | 7 | 5 |
| Ghazghkull Thraka2 | 3-6 | 6" | 6 | 6 |
| Ghazghkull Thraka3 | 1-2 | 5" | 5 | 7 |