[Reference] Warlord Traits (All)

(Unit)
Type: upgrade
Category: Configuration
Categories: Configuration
LinkId: f521-9c3d-af74-5963
Hidden: false

Constraints:

max(roster): 1

Profiles:

Warlord Trait
Hyperlogical Strategist:

Once per battle, you can re-roll a single hit roll, wound roll, or damage roll made for your Warlord. In addition, if your army is Battle-forged and your Warlord is on the battlefield, roll a D6 each time you spend a Command Point to use a Stratagem; on a 5+ that Command Point is immediately refunded.

Thrall of the Silent King:

Increase the range of all abilities on your Warlord's datasheet by 3". If a Catacomb Command Barge has this Warlord Trait, this does not apply to its Explodes ability. If a Cryptek has this Warlord Trait, only increase the range of that model's Technomancer ability, not that of all other CRYPTEKS in your army. If a Cryptek with a Canoptek cloak has this Warlord Trait, this does not affect the distance the cloak allows the model to move in the Movement phase.

Eternal Madness:

You can re-roll failed wound rolls for your Warlord in the Fight phase if he charged, was charged, or performed a Heroic Intervention this turn.

Skin of Living Gold:

Your opponent must subtract 1 from hit rolls that target your Warlord.

Merciless Tyrant:

Add 6" to the maximum range of all Assault weapons fired by your Warlord. In addition, your Warlord can shoot Assault weapons at enemy CHARACTERS even if they are not the closest enemy model.

Honourable Combatant:

If your Warlord targets the same enemy CHARACTER with all their close combat attacks, add D3 to your Warlord's Attacks characteristic until the end of the phase.

Precognitive Strike:

Your Warlord always fights first in the Fight phase, even if he didn't charge. If your opponent has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.

Implacable Conqueror:

You can re-roll failed charge rolls for friendly units whilst they are within 6" of your Warlord.

Enduring Will:

Reduce any damage inflicted on your Warlord by 1 (to a minimum of 1). For example, if your Warlord fails a saving throw against a weapon that inflicts 3 damage, they will only lose 2 wounds.

Immortal Pride:

Friendly units automatically pass Morale tests whilst they are within 6" of your Warlord. In addition, your Warlord can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER.

Crimson Haze:

Each time you roll an unmodified hit roll of 6 in the Fight phase for a model in a friendly NOVOKH unit that is within 6" of your Warlord, you can make one additional hit roll for that model with the same weapon against the same target. These additional hit rolls cannot themselves generate any further hit rolls.

Used By (1)
Necrons(Catalogue)