| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Orikan the Diviner | 5" | 3+ | 3+ | 4 | 4 | 5 | 2 | 10 | 4+ |
| Orikan Empowered | 5" | 2+ | 2+ | 7 | 7 | 7 | 4 | 10 | 4+ |
| Abilities |
|---|
| Master Chronomancer:
Friendly SAUTEKH INFANTRY units within 6" of Orikan the Diviner have a 5+ invulnerable save. |
| Technomancer (Orikan):
Add 1 to Reanimation Protocol rolls for models from SAUTEKH units within 3" of any friendly SAUTEKH CRYPTEKS. |
| The Stars Are Right:
Roll a D6 at the start of each of your turns. If the result is less than the current battle round number, Orikan uses the Orikan Empowered profile for the rest of the game (though any damage he has sustained is carried over). |