| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Obelisk | * | 6+ | * | 8 | 8 | 24 | 3 | 10 | 3+ |
| Explosion | Dice Roll | Distance | Mortal Wounds |
|---|---|---|---|
| Explodes (Obelisk) | 6 | 2D6" | D6 |
| Abilities |
|---|
| Hovering Sentinel:
During deployment, you can set up this model in the upper atmosphere instead of placing it on the battlefield. At the end of any of your Movement phases the Obelisk can plummet to the battlefield - set it up anywhere on the battlefield that is more than 12" away from any enemy models. |
| Gravity Pulse:
At the start of your Shooting phase, roll a dice for each enemy unit that can FLY and is within the distance specified on the damage table above. On a roll of 6, that unit suffers D3 mortal wounds. |
| Wound Track (Obelisk) | Remaining W | M | BS | Gravity Pulse Range |
|---|---|---|---|---|
| Obelisk Track 1 | 13-24+ | 8" | 3+ | 18" |
| Obelisk Track 2 | 7-12 | 6" | 4+ | 12" |
| Obelisk Track 3 | 1-6 | 4" | 5+ | 6" |