| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Anrakyr the Traveller | 5" | 2+ | 2+ | 6 | 5 | 6 | 3 | 10 | 3+ |
| Abilities |
|---|
| My Will Be Done (Anrakyr):
At the beginning of your turn, choose a friendly NECRONS INFANTRY unit within 6" of Anrakyr the Traveller. Add 1 to Advance, Charge, and Hit rolls for that unit until the beginning of your next turn. A unit can only be chosen as the target of this ability once in each turn. |
| Lord of the Pyrrhian Legions:
Add 1 to the Attacks characteristic of friendly NECRON INFANTRY units within 3" of Anrakyr the Traveller. |
| Mind in the Machine:
At the start of your Shooting phase, choose an enemy VEHICLE within 12" of Anrakyr the Traveller and roll a D6. On a 4+, choose one of that vehicle's weapons. You may shoot with that weapon at another enemy unit. The weapon fires using the vehicle's Ballistic Skill. |
| Phase Shifter:
This model has a 4+ invulnerable Save. |