| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Tomb Ziggurat | - | - | 3+ | - | 9 | 20 | - | - | 3+ |
| Abilities |
|---|
| Eternity Gate:
When you set up this model, at the same time you can also set up any number of DYNASTY INFANTRY units on their tomb world rather than setting them up on the battlefield. Before the Monolith moves in each of your Movement phases, a single unit that was set up on their tomb world can be beamed onto the battlefield by the Monolith. To do so, set up the unit so that it is wholly within 3" of friendly Tomb Ziggurats, NIGHT SCYTHES and MONOLITHS. If all friendly NIGHT SCYTHES, MONOLITHS and/or Tomb Ziggurats are destroyed, any units still on the tomb world are considered to be slain. |
| Ziggurat Dock:
A single friendly MONOLITH or SENTRY PYLON can dock with the Tomb Ziggurat during deployment. Whilst upon the Tomb Ziggurat, all weapons on the docked model gain +1 to their Strength. A MONOLITH cannot use its own eternity gate whist docked with a Tomb Ziggurat. |
| Immobile:
This model cannot move for any reason, except when it is set up using the Teleportation Matrix ability, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase – do not make hit rolls. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1” of it (but only its tesla arc can target units that are within 1” of it – its other guns must target other units). In addition, friendly units can still target enemy units that are within 1” of this model. |