| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Monolith | * | 6+ | * | 8 | 8 | 20 | 3 | 10 | 3+ |
| Abilities |
|---|
| Flying Fortress:
This model can move and fire Heavy weapons without suffering the penalty to its hit rolls. |
| Death Descending:
During deployment, you can set up an Monolith in the upper atmosphere instead of placing it on the battlefield. At the end of any of your Movement phases the Monolith can plummet to the battlefield - set it up anywhere on the battlefield that is more than 12" away from any enemy models. |
| Portal of Exile:
When an enemy unit (other than a MONSTER or VEHICLE) finishes a charge move within 1" of this model, its portal of exile may activate. Roll a D6 and compare it to the Value required on the damage table above. If the roll is successful, the charging unit suffers D6 mortal wounds. |
| Eternity Gate:
When you set up this model, at the same time you can also set up any number of |
| Hovering (Monolith):
Distance and ranges are always measured to and from this model's hull, even though it has a base. |
| Explosion | Dice Roll | Distance | Mortal Wounds |
|---|---|---|---|
| Explodes (Monolith) | 6 | 6" | D6 |
| Wound Track (Monolith) | Remaining W | M | BS | Portal of Exile |
|---|---|---|---|---|
| Monolith Track 2 | 6-10 | 5" | 4+ | 5+ |
| Monolith Track 1 | 11-20+ | 6" | 3+ | 4+ |
| Monolith Track 3 | 1-5 | 4" | 5+ | 6 |