| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Vargard Obyron | 5" | 2+ | 3+ | 5 | 5 | 6 | 4 | 10 | 2+ |
| Abilities |
|---|
| The Lord's Will (Obyron):
Re-roll wound rolls of 1 for friendly SAUTEKH INFANTRY units that are within 6" of Vargard Obyron. |
| Cleaving Counterblow:
If Vargard Obyron is slain during the Fight phase, do not remove his model until the end of the phase. He can still fight in this phase, if he has not already done so. |
| Ghostwalk Mantle:
At the end of any of your Movement phases, you can remove Vargard Obyron and a friendly SAUTEKH INFANTRY unit within 6" of Vargard Obyron (other than Nemesor Zahndrekh) from the battlefield and set them up so that all models are within 6" of Nemesor Zahndrekh and more than 1" from any enemy models. |
| The Vargard's Duty:
Roll a D6 each time Nemesor Zahndrekh loses a wound whilst he is within 3" of Vargard Obyron; on a 2+ Obyron can intercept that hit - Zahndrekh does not lose a wound but Obyron suffers a mortal wound. |