| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Ghost Ark | * | 6+ | * | 6 | 6 | 14 | * | 10 | 4+ |
| Abilities |
|---|
| Repair Barge:
You can make Reanimation Protocol rolls for any slain models from units embarked on a Ghost Ark, even though those units are not on the battlefield. Any models returned to the unit this way are added to the number of models embarked on the Ghost Ark - if any models cannot be returned because there is no more room on the Ghost Ark, they are not returned this turn. In addition, at the end of each of your Movement phases, you can make Reanimation Protocol rolls for slain models |
| Quantum Shielding:
Each time this model fails a saving throw, roll a D6. If the result is less than the damage inflicted by that attack, the damage is ignored (e.g. if this model suffers 4 damage, if you then roll a 3 or less the damage is ignored). Quantium Shielding cannot prevent damage caused by mortal wounds. |
| Hovering (Ark/Barge):
Instead of measuring distances and ranges to and from this model's base, measure to and from this model's hull or base (whichever is closer). |
| Transport |
|---|
| Transport Capacity (Ghost Ark):
This model can transport 10 |
| Wound Track (M/BS/A) | Remaining W | M | BS | A |
|---|---|---|---|---|
| Ghost Ark Track 1 | 8-14+ | 12" | 3+ | 3 |
| Ghost Ark Track 2 | 4-7 | 8" | 4+ | D3 |
| Ghost Ark Track 3 | 1-3 | 4" | 5+ | 1 |
| Explosion | Dice Roll | Distance | Mortal Wounds |
|---|---|---|---|
| Explodes (Ark/Pylon) | 6 | 6" | D3 |