Toholk the Blinded

(Unit)
Type: model
Category: HQ
Categories: Character, Cryptek, Faction: Maynarkh, Faction: Necrons, Infantry, Toholk the Blinded, HQ
LinkId: 66a9-c2ef-430a-b209
Hidden: false
Costs: 8 PL125 pts

Constraints:

max(roster): 1
Options (3)
Rules (1)
Living Metal
At the beginning of your turn, this unit regains 1 lost wound.

Profiles:

Unit MWSBSSTWALdSave
Toholk the Blinded

5"

3+

3+

4

5

4

2

10

4+

Abilities
Technomancer (Maynarkh):

Add 1 to all Reanimation Protocol rolls for models wfrom friendly MAYNARKH units within 3" of any MAYNARKH CRYPTEKS.

Chronometron (Maynarkh):

Friendly MAYNARKH INFANTRY units within 3" of this unit have a 5+ invulnerable save against shooting attacks.

Predictive Strategist:

In scenarios that allow you to seize the initiative, you may re-roll any attempts to seize the initiative.

Eternal Engines:

At that start of the first battle round, choose a friendly MAYNARKH VEHICLE unit within 6" of this model. The chosen model regains D3 lost wounds at the beginning of your turn, rather than 1, from their Living Metal ability.

Modifiers:

set hidden true
and
1+ selections of Dynasty Choice in force (recursive)
0 selections of Dynasty: Maynarkh in force (recursive)
0 selections of Dynasty: in force (recursive)
Used By (1)
Necrons(Catalogue)