| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Toholk the Blinded | 5" | 3+ | 3+ | 4 | 5 | 4 | 2 | 10 | 4+ |
| Abilities |
|---|
| Technomancer (Maynarkh):
Add 1 to all Reanimation Protocol rolls for models wfrom friendly MAYNARKH units within 3" of any MAYNARKH CRYPTEKS. |
| Chronometron (Maynarkh):
Friendly MAYNARKH INFANTRY units within 3" of this unit have a 5+ invulnerable save against shooting attacks. |
| Predictive Strategist:
In scenarios that allow you to seize the initiative, you may re-roll any attempts to seize the initiative. |
| Eternal Engines:
At that start of the first battle round, choose a friendly MAYNARKH VEHICLE unit within 6" of this model. The chosen model regains D3 lost wounds at the beginning of your turn, rather than 1, from their Living Metal ability. |