| Wound Track (M/WS/BS) | Remaining W | M | WS | BS |
|---|---|---|---|---|
| Seraptek Heavy Construct Track 2 | 8-14 | 12" | 4+ | 4+ |
| Seraptek Heavy Construct Track 1 | 15-28+ | 16" | 3+ | 3+ |
| Seraptek Heavy Construct Track 3 | 1-7 | 8" | 5+ | 5+ |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Seraptek Heavy Construct | * | * | * | 8 | 8 | 28 | 6 | 10 | 3+ |
| Abilities |
|---|
| Towering Construct:
If this model is not placed on a base, imagine it is on an irregular hexagonal base, with each of the model’s legs and forelimbs at a corner, as shown in the diagram below (if a leg/forelimb is not physically on the ground, that ‘corner’ is the spot on the ground level directly beneath the tip of the leg/forelimb). For all rules purposes, this imaginary base counts as the model’s actual base; you must measure distances to and from this ‘base’, no other models can move on or through it, and so on. |
| Containment Field:
This model has a 5+ invulnerable save. |
| Unstoppable Colossus:
When this model moves (including when it Falls Back), it can move over INFANTRY and SWARM models as if they were not there, though it must end its move more than 1" from any enemy units. This model can Fall Back in the Movement phase and still shoot and/or charge in the same turn. In addition, this model can move and fire Heavy weapons without suffering the penalty to its hit rolls. Finally, this model only gains a bonus to its save for being in cover if at least half of the model is obscured from the firer. |
| Explosion | Dice Roll | Distance | Mortal Wounds |
|---|---|---|---|
| Transdimensional Explosion (High Power) | 6 | 3D6" | D6 |
| Transdimensional Explosion (Low Power) | 4-5 | 2D6" | D6 |