Doom Scythe

(Unit)
Type: model
Category: Flyer
Categories: Doom Scythe, Faction: , Faction: Necrons, Fly, Vehicle, Aircraft, Flyer
LinkId: 4909-4acb-02fa-3167
Hidden: false
Costs: 11 PL150 pts
Options (4)
Rules (1)
Living Metal
At the beginning of your turn, this unit regains 1 lost wound.

Profiles:

Unit MWSBSSTWALdSave
Doom Scythe

*

6+

*

6

6

12

*

10

3+

Wound Track (M/BS/A) Remaining WMBSA
Doom Scythe Track 1

7-12+

20-60"

3+

3

Doom Scythe Track 2

4-6

20-40"

4+

D3

Doom Scythe Track 3

1-3

20-25"

5+

1

Abilities
Airborne:

This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.

Hard to Hit:

Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Supersonic:

Each time this model moves, first pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.

Explosion Dice RollDistanceMortal Wounds
Crash and Burn

6

6"

D3

Used By (1)
Necrons(Catalogue)