| Abilities |
|---|
| Haunting Horrors:
During deployment, you can set up this unit in a charnel pocket-dimension instead of placing it on the battlefield. At the end of any of your Movement phases the Flayed Ones can crawl out into reality - set them up anywhere on the battlefield that is more than 9" away from enemy models. |
| Flesh Hunger:
If any Flayed Ones slay any models in a unit, that unit subtracts 1 from its Leadership characteristic until the end of the turn. |