| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Gauss Pylon | 0" | - | * | 6 | 8 | 30 | 0 | 10 | 3+ |
| Wound Track (Gauss Pylon) | Remaining W | BS | Tesla Arc Shots |
|---|---|---|---|
| Gauss Pylon Track 2 | 10-15 | 3+ | 2D6 |
| Gauss Pylon Track 3 | 5-9 | 4+ | D6 |
| Gauss Pylon Track 4 | 1-4 | 5+ | D3 |
| Gauss Pylon Track 1 | 16-30+ | 2+ | 3D6 |
| Explosion | Dice Roll | Distance | Mortal Wounds |
|---|---|---|---|
| Reactor Explosion | 4+ | 6" | D6 |
| Abilities |
|---|
| Phase Shift Generator:
All friendly NECRONS models receive a 5+ invulnerable save whilst they remain within 6" of this model. |
| Immobile:
This model cannot move for any reason, except when it is set up using the Teleportation Matrix ability, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase – do not make hit rolls. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1” of it (but only its tesla arc can target units that are within 1” of it – its other guns must target other units). In addition, friendly units can still target enemy units that are within 1” of this model. |
| Teleportation Matrix:
If this unit has the Teleportation ability, during deployment you can set this unit up in orbit instead of placing it on the battlefield. At the end of your Movement phases, this unit may teleport into battle. Set it up anywhere on the battlefield that is more than 9" away from enemy models. |