Impulsor

(Unit)
Type: model
Category: Dedicated Transport
Categories: Dedicated Transport, Impulsor, Fly, Faction: Adeptus Astartes, Faction: Imperium, Vehicle, Transport, Faction: Space Wolves
LinkId: e376-eb01-fe38-6e93
Hidden: false
Costs: 75 pts6 PL
Options (3)
Rules (4)
Explodes (6"/D3)
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.

And They Shall Know No Fear:
When a Morale test is taken for this unit, you can re-roll the dice.
Designer’s Note: With the addition of the Angels of Death ability, some units in Codex: Space Wolves will gain the And They Shall Know No Fear ability twice. Such units gain no additional benefit from this.

Bolter Discipline:
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRYand every model in its unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER, CENTURIONor DREADNOUGHT.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type.

Shock Assault:
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.

Combat Doctrines:
Models in this unit gain a bonus depending on which combat doctrine is active for your army (see below). If your army is Battle-forged and if every unit from your army has this ability (excluding Servitor and Unaligned units), this unit gains a bonus (see below) depending on which combat doctrine is active for your army, as follows:
• During the first battle round, the Devastator Doctrine is active for your army.
• During the second battle round, the Tactical Doctrine is active for your army.
• At the start of the third battle round, select either the Tactical Doctrine or Assault Doctrine: until the end of that battle round, the doctrine you selected is active for your army.
• During the fourth and subsequent battle rounds, the Assault Doctrine is active for your army.
Unless specified otherwise, this bonus is not cumulative with any other rules that improve the Armour Penetration characteristic of a weapon (e.g. the Storm of Fire Warlord Trait).
Devastator Doctrine
The Armour Penetration characteristic of Heavy and Grenade weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. For example, AP 0 becomes AP -1.
Tactical Doctrine
The Armour Penetration characteristic of Rapid Fire and Assault weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. For example, AP 0 becomes AP -1.
Assault Doctrine
The Armour Penetration characteristic of Pistol and melee weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. For example, AP 0 becomes AP -1.
Hunters Unleashed
In any turn in which a unit with this ability made a charge move, was charged or performed a Heroic Intervention, you can add 1 to its hit rolls in the Fight phase. In addition, CHARACTERSwith this ability can perform a Heroic Intervention if, after the enemy has completed all of their charge moves, there are any enemy units within 6" of them. They can move up to 6" when performing a Heroic Intervention, so long as they end the move closer to the nearest enemy model.
Savage Fury
Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.

Profiles:

Unit MWSBSSTWALdSave
Impulsor

*

6+

*

7

7

11

*

8

3+

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Impulsor Wound Track 1

6-11+

14"

3+

3

Impulsor Wound Track 2

3-5

7"

4+

D3

Impulsor Wound Track 3

1-2

4"

5+

1

Transport
Impulsor:

This model has a transport capacity of 6 PRIMARIS INFANTRY models. It cannot transport JUMP PACK or MK X GRAVIS models.

Abilities
Assault Vehicle:

After this model moves in your Movement phase, if this model did not Advance, any units embarked aboard it can disembark. Units that do so cannot be chosen to charge with that turn.

Hover Tank:

Distances and ranges are always measured to and from this model's hull even though it has a base.

Explosion Dice rollDistanceMortal wounds
Impulsor
Used By (1)