Lukas the Trickster

(Unit)
Type: model
Category: Elites
Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Character, Infantry, Blood Claw, Lukas The Trickster, Elites
EntryId: 8d43-e183-8b40-56b5
Hidden: false
Costs: 6 PL80 pts

Constraints:

max(force): 1
Options (4)
Rules (3)
Hunters Unleashed
In any turn in which a unit with this ability made a charge move, was charged or performed a Heroic Intervention, you can add 1 to its hit rolls in the Fight phase. In addition, CHARACTERSwith this ability can perform a Heroic Intervention if, after the enemy has completed all of their charge moves, there are any enemy units within 6" of them. They can move up to 6" when performing a Heroic Intervention, so long as they end the move closer to the nearest enemy model.
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.

And They Shall Know No Fear:
When a Morale test is taken for this unit, you can re-roll the dice.
Designer’s Note: With the addition of the Angels of Death ability, some units in Codex: Space Wolves will gain the And They Shall Know No Fear ability twice. Such units gain no additional benefit from this.

Bolter Discipline:
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRYand every model in its unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER, CENTURIONor DREADNOUGHT.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type.

Shock Assault:
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.

Combat Doctrines:
Models in this unit gain a bonus depending on which combat doctrine is active for your army (see below). If your army is Battle-forged and if every unit from your army has this ability (excluding Servitor and Unaligned units), this unit gains a bonus (see below) depending on which combat doctrine is active for your army, as follows:
• During the first battle round, the Devastator Doctrine is active for your army.
• During the second battle round, the Tactical Doctrine is active for your army.
• At the start of the third battle round, select either the Tactical Doctrine or Assault Doctrine: until the end of that battle round, the doctrine you selected is active for your army.
• During the fourth and subsequent battle rounds, the Assault Doctrine is active for your army.
Unless specified otherwise, this bonus is not cumulative with any other rules that improve the Armour Penetration characteristic of a weapon (e.g. the Storm of Fire Warlord Trait).
Devastator Doctrine
The Armour Penetration characteristic of Heavy and Grenade weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. For example, AP 0 becomes AP -1.
Tactical Doctrine
The Armour Penetration characteristic of Rapid Fire and Assault weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. For example, AP 0 becomes AP -1.
Assault Doctrine
The Armour Penetration characteristic of Pistol and melee weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. For example, AP 0 becomes AP -1.
Savage Fury
Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.

Profiles:

Unit MWSBSSTWALdSave
Lukas The Trickster

6"

2+

3+

4

4

4

4

8

3+

Abilities
Blood Claw Hero:

You can re-roll wound rolls of 1 for friendly Blood Claws units that are within 6" of this model.

Master of Mischief:

Subtract 1 from the Leadership of all units within 3" of Lukas the Trickster at the start of the Morale phase for the duration of the phase. In addition, Lukas the Trickster cannot be your Warlord.

The Last Laugh:

If Lukas the Trickster is slain in the Fight phase, both players roll a dice, re-rolling ties; if you roll lowest, nothing happens; if you roll highest, the unit that landed the blow immediately suffers D6 mortal wounds.

Pelt of the Doppegangrel:

Your opponent must subtract 1 from any hit rolls for attacks that target Lukas the Trickster in the Fight phase.

Used By (1)