Logan Grimnar

(Unit)
Type: model
Category: HQ
Categories: Faction: Adeptus Astartes, Character, HQ, Infantry, Logan Grimnar, Faction: Space Wolves, Terminator, Wolf Lord, Faction: Imperium
EntryId: 3f45-b00c-544d-8e9e
Hidden: false
Costs: 9 PL140 pts

Constraints:

max(roster): 1
Options (4)
Rules (3)
Hunters Unleashed
In any turn in which a unit with this ability made a charge move, was charged or performed a Heroic Intervention, you can add 1 to its hit rolls in the Fight phase. In addition, CHARACTERSwith this ability can perform a Heroic Intervention if, after the enemy has completed all of their charge moves, there are any enemy units within 6" of them. They can move up to 6" when performing a Heroic Intervention, so long as they end the move closer to the nearest enemy model.
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.

And They Shall Know No Fear:
When a Morale test is taken for this unit, you can re-roll the dice.
Designer’s Note: With the addition of the Angels of Death ability, some units in Codex: Space Wolves will gain the And They Shall Know No Fear ability twice. Such units gain no additional benefit from this.

Bolter Discipline:
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRYand every model in its unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER, CENTURIONor DREADNOUGHT.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type.

Shock Assault:
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.

Combat Doctrines:
Models in this unit gain a bonus depending on which combat doctrine is active for your army (see below). If your army is Battle-forged and if every unit from your army has this ability (excluding Servitor and Unaligned units), this unit gains a bonus (see below) depending on which combat doctrine is active for your army, as follows:
• During the first battle round, the Devastator Doctrine is active for your army.
• During the second battle round, the Tactical Doctrine is active for your army.
• At the start of the third battle round, select either the Tactical Doctrine or Assault Doctrine: until the end of that battle round, the doctrine you selected is active for your army.
• During the fourth and subsequent battle rounds, the Assault Doctrine is active for your army.
Unless specified otherwise, this bonus is not cumulative with any other rules that improve the Armour Penetration characteristic of a weapon (e.g. the Storm of Fire Warlord Trait).
Devastator Doctrine
The Armour Penetration characteristic of Heavy and Grenade weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. For example, AP 0 becomes AP -1.
Tactical Doctrine
The Armour Penetration characteristic of Rapid Fire and Assault weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. For example, AP 0 becomes AP -1.
Assault Doctrine
The Armour Penetration characteristic of Pistol and melee weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. For example, AP 0 becomes AP -1.
Savage Fury
Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.

Profiles:

Keywords Keywords (Faction)
Logan Grimnar

Imperium, Adeptus Astartes, Space Wolves

Character, Infantry, Terminator, Wolf Lord, Logan Grimnar

Abilities
Saga of Majesty:

If a unit is affected by this saga, they automatically pass Morale tests. In addition, if they are a CHARACTER, increase the range of any aura abilities they have by 3" (e.g. the Great Wolf and Jarl of Fenris), excluding Explodes, Healing Balms, Battlesmith, abilities of Relics of the Fang and effects of psychic powers. Deed of Legend: Slay the enemy Warlord with your Warlord.

High King of Fenris:

You do not need to take Morale tests for friendly WOLF GUARD units within 6" of Logan Grimnar.

Belt of Russ:

Provides the wearer with a 4+ invulnerable save.

Teleport Strike:

During deployment, you can set up the model in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your Movement phases he can use a teleport strike to arrive on the battlefield - set him up anywhere on the battlefield that is more than 9" away from any enemy models.

The Great Wolf:

You can re-roll failed hit rolls for friendly SPACE WOLVES units that are within 6" of Logan Grimnar.

Unit MWSBSSTWALdSave
Logan Grimnar

5

2+

2+

4

4

7

5

9

2+

Modifiers:

set max(roster) 0
1+ selections of Logan Grimnar on Stormrider in roster
Used By (1)